![]() Now if I could only find the time to shower. And I know that I'm going to have a great time looking for them. But I know that I have a lot to learn about Starbound, that some of the answers might be right under my nose. Whether that's a grand story or a more accessible crafting system remains to be seen. As I said the game is in Early Access which means more content is coming. I enjoy exploring planet after planet but I wish the game delivered just a little bit more purpose. I don't have the plans and, as far as I can tell, I have no idea where to find them. More distressing is that I couldn't even do it if I wanted to. The only goal the game gives you is to craft a distress beacon, but doing so summons an extremely difficult boss fight. I haven't found any of the 1300 or so blueprints Starbound scatters throughout the game that teach you to craft new items. Once I made that, along with a few other trinkets, I got bummed out. When I started I was on a non-stop search for copper so I could make armor. It's a lot of fun, but there is a lingering sense of "what now" that comes once you start to acquire resources. The game is still incomplete, but playable through Steam's Early Access program. Or, brilliantly, wood can be turned into coal so you're never truly stranded anywhere.īut even though Starbound keeps you moving, it's hard to shake the feeling of just standing still. The only limit is fuel, but that's readily available on any planet in the form of coal. Tired of a planet? Just hop in your spaceship and find another one. Everything from harsh, snowy moons to lush tropical planets are there for you to explore, each with its own randomly generated resources and terrain and creatures. Unlike Terraria and Minecraft which are set in static environments,Starbound gives you access to whole galaxies of planets. It takes a few deaths to get the hang of it, but once you doStarbound becomes thrilling in a way few other games are. But you're not some invincible hero either. A brief tutorial gets you set up with a hunting bow, and you'll spawn with a basic sword so you're not entirely defenseless. While you're out looking for all the stuff you need you'll invariably come across some monsters. Don't have an axe? Then find the stuff to make one. It doesn't take long to realize that you need to make torches to light your mine shafts so you need to chop some wood. There are no real quests or goals (except one, more on that in a second) so you spend your time just trying to find resources to make cool stuff like armor. You can turn dirt into packed dirt or sand into glass or ore into ingots. Like its spiritual predecessors Minecraft and Terraria, Starbound allows players to dig for resources and craft a huge amount of items. 16-bit style graphics are the name of the game, but Starbound is about depth. If you're the type of gamer who can't wait for a new open-world RPG so you can explore every corner of the map on foot, then Starbound is for you. And although I love the game I discovered that the more I played the more I wondered what the hell was going on. Hygiene took a backseat to a day full of exploration and crafting and getting to know the ins and outs of this open world, Terraria-in-space masterpiece from Chucklefish. So I played Starbound, slept, and then played Starbound some more. Within 24 hours of purchasing Starbound on Steam I had played 16 hours. BecauseStarbound is the kind of game that will either bore you to death in fifteen minutes or, if you're like me, completely devour all of your free time. I'm not just talking about the procedurally generated planets, full of acid pools and strange, aggressive monsters.
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